Gul'Dukat Nights

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Log for 9/10/10

Sydney, a secretive half-elf in the employ of House Ondis, accompanies a caravan to the Eastern Lands. Comming attack by bandit raiders, the caravan’s escort seems like it could be overwhelemed, until the arrival of the elf sorceror Alera, newly set out on her travels to see and learn the world at large. With her intervention the attack is quickly repulsed, and Sydney, encountering another one of her kind for the first time, takes her to accompany her on the long trek back to Gul’Dukat.

Weeks later, Sydney is summoned to the Tancred’s study after witnessing Tancred recieve a piece of information from a woman earlier in the day. She is to take Alera and find Wulfgang, a barbarian mercenary staying at an inn elsewhere in the city and lead him back to House Ondis for a business proposition…

Elsewhere, Wulfgang is sitting at a tavern inn, where he strikes up a conversation with Bas, a Dragonborn with apparent magical ability. Both warriors, seperated from their respective peoples. When men come to arrest Bas, he his defended by Wulfgang as well as a rogue working at the inn. The evening ends with the three of them having defeated the two men sent to collect Bas, but having recieved word from the inkeeper that more are waiting outside. They can choose to escape by subtle means, or take their chances with the group out front…

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Log for 9/17/10

Bas, Wulfgang, and Tollen make their way out of the back of the inn, and escape into an alleyway, where they are shadowed by Sydney and Alera. After taking refuge in an abandoned building, they are confronted by Sydney and Alera who convince them that they are not associated with the soldiers pursuing Bas.

The group returns to House Ondis where they meet with Tancred and others of his retune. Tancred seems to be preparing for something…

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